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| Universal | |
| Cancels Blender functions without changes | Esc |
| Open the toolbox | Space |
| Start or quit edit mode | Tab |
| Loads a Blender file, changes the window to a file window | F1 |
| Appends parts from other files, or loads as library data | Shift+F1 |
| Writes a Blender file, changes the window to a file window | F2 |
| Exports the scene as a DXF file | Shift+F2 |
| Exports the scene as a VRML1 file | Ctrl+F2 |
| Writes a picture, if a picture has been rendered, and the file format is as indicated in the display buttons | F3 |
| Saves a screen dump of the active window | Ctrl+F3 |
| Saves a screen dump of the whole Blender screen | Ctrl+Shift+F3 |
| Displays the logic context | F4 |
| Displays the shading context, light, material, or world sub-contexts | F5 |
| Displays the shading context and texture sub-context | F6 |
| Displays the object context | F7 |
| Displays the shading context and world sub-context | F8 |
| Displays the editing context | F9 |
| Displays the scene context | F10 |
| Hides or shows the render window | F11 |
| Starts the rendering from the active camera | F12 |
| Go to the previous frame | Left |
| Go to the first frame | Shift+Left |
| Go to the next frame | Right |
| Go to the last frame | Shift+Right |
| Go forward 10 frames | Up |
| Go back 10 frames | Down |
| Change the current Blender window to animation playback mode, the cursor changes to a counter | Alt+A |
| Change the current window and all 3D windows to animation playback mode | Alt+Shift+A |
| Insert key menu, this menu differs from window to window | I |
| Toggle the render buffers | J |
| Opens the last saved file | Ctrl+O |
| Quit Blender | Q |
| Timer menu, this menu offers access to information about drawing speed | Ctrl+Alt+T |
| Save user defaults, current project settings are written to the default file that will be loaded every time you start Blender | Ctrl+U |
| Write file without opening a file window | Ctrl+W |
| Write videoscape file | Alt+W |
| Erase everything except the render buffer, the default scene is reloaded | Ctrl+X |
| Redo | Ctrl+Y |
| Undo | Ctrl+Z |
| Redo | Ctrl+Shift+Z |
| Object Mode | |
| All objects in the visible layer are displayed completely, centered in the window | Home |
| Select the next object key, if more than one is selected the selection is shifted up cyclically | PgUp |
| Add to selection the next object key | Shift+PgUp |
| Select the previous object key, if more than one is selected the selection is shifted up cyclically | PgDn |
| Adds to selection the previous object key | Shift+PgDn |
| Select all layers | ` |
| Revert to the previous layer setting | Shift+ ` |
| Start or stop edit mode | Tab |
| Selects or deselects all | A |
| Apply size and rotation | Ctrl+A |
| If the active object is automatically duplicated, brings up a menu for actually creating the objects | Ctrl+Shift+A |
| Brings up the add menu, the toolbox items that start with ADD | Shift+A |
| Border select draws a rectangle with the left mouse to select objects | B |
| Render border, this only works in camera view mode | Shift+B |
| Center view, the position of the 3D cursor becomes the new center of the 3D window | C |
| Convert menu, depending on the active object a popup menu is displayed enabling you to convert certain types of ObData | Alt+C |
| Copy menu, this menu copies information from the active object to selected objects | Ctrl+C |
| Center zero view, the 3D cursor is set to zero and the view is changed so all objects can be displayed | Shift+C |
| Display draw mode menu | D |
| Add duplicate, the selected objects are duplicated | Shift+D |
| Add linked duplicate, linked duplicates of the selected objects are created | Alt+D |
| Draw the texture image as wire | Ctrl+D |
| Start or stop edit mode | Alt+E |
| If the selected object is a mash, toggles face select mode on or off | F |
| Sort faces, the faces of the active mesh object are sorted based on the current view in the 3D window | Ctrl+F |
| Grab mode, or translation mode | G |
| Clears translations, given in grab mode | Alt+G |
| Group selection | Shift+G |
| Insert object key, a keyposition is inserted in the current frame of all selected objects | I |
| Join objects, all selected objects of the same type are added to the active object | Ctrl+J |
| Show keys, the draw key option is turned on for all selected objects | K |
| Display popup menu for showing and selecting all keys | Shift+K |
| Makes selected object local, makes library linked objects local for the current scene | L |
| Link selected links some of the active object data to all selected objects | Ctrl+L |
| Select linked, selected all objects somehow linked to the active object | Shift+L |
| Move selected objects to another layer | M |
| Mirror menu, it is possible to mirror an object along the X, Y, or Z-axis | Ctrl+M |
| Number panel, the location, rotation, and scaling of the active object are displayed and can be modified | N |
| Clear origin, the origin is erased for all child objects, which causes them to move to the exact location of the parent objects | Alt+O |
| If the selected object is a mesh, toggles the subsurf on or off | Shift+O |
| Make selected objects the children of the active object | Ctrl+P |
| Clears parent relation, the user is asked if they wish to keep or clear parent-induced transforms | Alt+P |
| Rotate mode works on selected objects | R |
| Clears rotation, the X, Y, and Z rotations of selected objects are set to zero | Alt+R |
| Size mode or scaling mode, works on selected objects | S |
| Clears size, the X, Y, and Z dimensions of selected objects are set to 1 | Alt+S |
| Opens the snap menu | Shift+S |
| Texture space mode, the position of dimensions of the texture space for the selected objects can be changed in the same manner for grab and size mode | T |
| Makes selected objects track the active object | Ctrl+T |
| Clears old style track, constraint track is removed as all constrains are | Alt+T |
| Makes object single user, the inverse operation of link | U |
| Switches in and out of vertex paint mode | V |
| Object image aspect, this hotkey sets the X and Y dimensions of the selected objects in relation to the dimensions of the image texture they have | Alt+V |
| Opens the object booleans menu | W |
| Deletes selected objects | X |
| Toggles solid mode on or off | Z |
| Toggles shaded mode on or off | Shift+Z |
| Toggles textured mode on or off | Alt+Z |
| Edit Mode - General | |
| Start or stop edit mode | Tab |
| Start or stop edit mode (alternative) | Alt+E |
| Switches between vertex select, edge select, and face select modes | Ctrl+Tab |
| Select or unselect all | A |
| Circle select | B+B |
| With vertices selected, this creates a hook object | Ctrl+H |
| Number panel, simpler than the object mode one | N |
| Switch in and out of proportional editing | O |
| Toggles between smooth and sharp proportional editing | Shift+O |
| Separate, you can choose to make a new object with all selected vertices, edges, faces, and curves | P |
| Make vertex parent | Ctrl+P |
| Shear, in edit mode this operation enables you to make selected forms slant | Ctrl+S |
| Undo | U |
| Displays specials popup menu | W |
| Warp, selected vertices can be bent into curves with this option | Shift+W |
| Edit Mode - Mesh | |
| Adds to selection all vertices connected by an edge to an already selected vertex | Ctrl+(+) |
| Removes from selection all vertices of the outer ring of selected vertices | Ctrl+(-) |
| If using curve deformation, toggles the curve cyclic mode on or off | C |
| Extrude selected | E |
| Crease subsurf edge | Shift+E |
| Mark LSCM seam | Ctrl+E |
| Make edge or face | F |
| Fill selected, all selected vertices that are bound by edges and form a closed polygon are filled with triangular faces | Shift+F |
| Beauty fill, edges of all selected triangular faces are switched so equally sized faces are formed | Alt+F |
| Flip faces, selected triangular faces are paired and common edge of each pair swapped | Ctrl+F |
| Hide selected, all selected vertices and faces are hidden | H |
| Hide not selected, all non-selected vertices and faces are hidden | Shift+H |
| Reveal, all hidden vertices and faces are drawn again | Alt+H |
| Join faces, selected triangular faces are joined in pairs and transformed to quads | Alt+J |
| Knife tool menu | K |
| Select linked | L |
| Deselect linked | Shift+L |
| Select linked selected | Ctrl+L |
| Mirror, opens a popup asking for the axis to mirror | M |
| Merges selected vertices as barycentrum or at cursor depending on selection made on popup | Alt+M |
| Calculate normals outside | Ctrl+N |
| Calculate normals inside | Ctrl+Shif+N |
| Scales each vertex in the direction of its local normal | Alt+S |
| Make triangles, all selected faces are converted to triangles | Ctrl+T |
| Undo | U |
| Redo | Shift+U |
| Undo menu | Alt+U |
| Special menu | W |
| Erase selected | X |
| Split, this command splits the selected part of a mesh without deleting faces | Y |
| Edit Mode - Curve | |
| Set the selected curves to cyclic or turn cyclic off | C |
| Extrude curve | E |
| Add segment, a segment is added between two selected vertices at the end of two curves | F |
| Toggle handle align or free | H |
| Set handle to auto | Shift+H |
| Calculate handles | Ctrl+H |
| Select linked | L |
| Deselect linked | Shift+L |
| Mirror selected control points exactly as for vertices in a mesh | M |
| Tilt mode, specify an extra axis rotation for each vertex in a 3D curve | T |
| Clear tilt | Alt+T |
| Vector handle | V |
| The special menu for curves appears | W |
| Erase selected | X |
| Edit Mode - Surface | |
| Toggle cyclic menu | C |
| Extrude selected | E |
| Add segment, a segment is added between two selected vertices at the end of two curves | F |
| Select linked | L |
| Deselect linked | Shift+L |
| Mirror selected control points exactly as for vertices in a mesh | M |
| Select row, starting with the last selected vertex | Shift+R |
| The special menu for surfaces appears | W |
| Erase selected | X |
| Edit Mode - Font | |
| Move text cursor one position forward | Right |
| Move text cursor to the end of the line | Shift+Right |
| Move text cursor one position backwards | Left |
| Move text cursor to the start of the line | Shift+Left |
| Move text cursor one line forward | Down |
| Move text cursor to the end of the text | Shift+Down |
| Move text cursor one line back | Up |
| Move text cursor to the beginning of the text | Shift+Up |
| Reload original data | Alt+U |
| Paste text | Alt+V |
| VertexPaint | |
| All vertex colors are erased, they are changed to the current drawing color | Shift+K |
| Undo, press twice redos the undone | U |
| Shared vertexcol, the colors of all faces that share vertices are blended | W |
| UV Editor | |
| LSCM unwrapping, launches on the faces visible in the UV editor | E |
| Pin selected vertices, they will stay in place on the UV editor when executing an LSCM unwrap | P |
| Un-pin selected vertices | Alt+P |
| FaceSelect | |
| Switches to edit mode | Tab |
| With multiple, co-planar faces selected, this will merge them into one FGon so long as they remain co-planar | F |
| Select linked UVs | L |
| Calls a menu allowing to rotate the UV coordinates or the vertex col | R |
| Calls the UV Calculation menu | U |
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